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Pyramid, Low-Tech, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. Stevenson, Antoni Ten Monros, and Dustin Tranberg GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Lead Playtester: Jeff Wilson Playtesters: Douglas Cole, Shawn Fisher, Martin Heidemann, Leonardo Holschuh, Rob Kamm, MA Lloyd, Paraj Mandrekar, Garðar Steinn Ólafsson, Leigh O’Neil, Kenneth Peters, Emily Smirle, Shawn K. 96 Art Director ❚ WILL SCHOONOVER Marketing Director ❚ PAUL CHAPMAN Director of Sales ❚ ROSS JEPSON GURPS FAQ Maintainer ❚ ––––––– VICKY “MOLOKH” KOLENKO 59 First Encounter With a New Way to Die. ❚ MONICA STEPHENS Page Design ❚ PHIL REED and –––– Production Artist ❚ NIKOLA VRTIS JUSTIN DE WITT Indexer ❚ NIKOLA VRTIS Print Buyer ❚ PHILIP REED Research Assistance: Susan Koziel and John Brent Macekĥ. GURPS System Design ❚ STEVE JACKSON Managing Editor ❚ PHILIP REED GURPS Line Editor ❚ SEAN PUNCH Asst. CARTER, IGOR FIORENTINI, ANGELA LOWRY, MATTHEW MEYER, ROD REIS, and BOB STEVLIC ISBN 978-1-55634-802-0ĬONTENTS INTRODUCTION. ZEIGLER Edited by SEAN PUNCH Cover Art by BOB STEVLIC Illustrations by ALAN AZEZ, ERIC J. JOHN ROSS, HANS-CHRISTIAN VORTISCH, and JON F. KANE, AURELIO LOCSIN III, PHIL MASTERS, RICHARD MEYER, DAVID MORGAN-MAR, KENNETH PETERS, DAVID L. CARELLA, GRAEME DAVIS, STEPHEN DEDMAN, SHAWN FISHER, LEE GOLD, MICHAEL HURST, EVAN JAMIESON, J. STODDARD, with PETER DELL’ORTO, DAN HOWARD, and MATT RIGGSBY Additional Material by C.J. Carter, Igor Fiorentini, Angela Lowry, Matthew Meyer, Rod Reis, and Bob Stevlic 1ST EDITION, 1ST PRINTING PUBLISHED DECEMBER 2010 ISBN 978-1-55634-802-0 Stoddard, with Peter Dell’Orto, Dan Howard, and Matt Riggsby Edited by Sean Punch Cover Art by Bob Stevlic Illustrated by Alan Azez, Eric J.
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The information on real-world equipment is useful for any campaign set prior to 1730, as well as historical fantasy.īy William H. GURPS Low-Tech requires the GURPS Basic Set, Fourth Edition. Treat illness and injury with herbs, acupuncture, and surgery. Everything you need to gather basic resources, craft finished goods, work in the literate professions, spy, or thieve.
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Simple tools and local materials to let you find your way, stay warm and dry, and feed yourself in the wilderness. Travel aids such as skis and floats riding gear for horses, camels, and elephants and vehicles ranging from oxcarts and rafts to war wagons and low-tech submarines. Pick coverage, quality, and materials (even exotica like jade!) to suit your budget, and then calculate protection, weight, impact on stealth, and more. Stone axes, steel blades, muskets, and heavy weapons (from catapults to cannon) to grant a fighting edge whether you face bears, phalanxes, or high-seas pirates. It surveys current historical and archaeological research to present accurate gear, including: Covering the Paleolithic to the Age of Sail, GURPS Low-Tech is your guide to TL0-4 equipment for historical adventurers, modern survivalists, post-apocalypse survivors, and time travelers.